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The Memory Wall

ebook
An engrossing middle-grade novel set in a high-fantasy video game world that’s part Kathryn Erskine’s Mockingbird, part Patrick Ness’s A Monster Calls.
 
Wellhall is an immersive online fantasy world full of giants, sorcerers, and elves—and it’s junior-high-schooler Nick’s only escape from real life. Nick and his mom used to play the online video game together before her early-onset Alzheimer’s forced her to enter an assisted-living facility. At first, Nick seeks distraction in the game, but he soon becomes convinced that his mom is playing the game as a character named Reunne, and dropping him hints about her diagnosis and how he can help her return home.
 
Even as Nick becomes more and more certain that Reunne is actually his mother, Nick’s father and his new friend encourage Nick to confront the possibility that the game is just a game, and that he needs to be prepared to say goodbye to his mother as he knows her. . . .
 
“Readers—gamers and nongamers alike—will cheer the resolution of Nick’s transformative journey. Thoughtful, earnest, and gratifying.” —Kirkus Reviews
 
“A lovely, heartwarming story of a young man negotiating personal crises with the help of games, friends, and family, perfect for readers who appreciate a blend of fantasy and realism.” —The Bulletin
 
“A complex, emotional story about grief and acceptance. . . . A strong, thought-provoking novel.” —Publishers Weekly

Expand title description text
Publisher: Random House Children's Books

Kindle Book

  • Release date: September 13, 2016

OverDrive Read

  • ISBN: 9781101933251
  • File size: 6342 KB
  • Release date: September 13, 2016

EPUB ebook

  • ISBN: 9781101933251
  • File size: 6342 KB
  • Release date: September 13, 2016

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Formats

Kindle Book
OverDrive Read
EPUB ebook

Languages

English

Levels

ATOS Level:5
Lexile® Measure:770
Interest Level:4-8(MG)
Text Difficulty:3-4

An engrossing middle-grade novel set in a high-fantasy video game world that’s part Kathryn Erskine’s Mockingbird, part Patrick Ness’s A Monster Calls.
 
Wellhall is an immersive online fantasy world full of giants, sorcerers, and elves—and it’s junior-high-schooler Nick’s only escape from real life. Nick and his mom used to play the online video game together before her early-onset Alzheimer’s forced her to enter an assisted-living facility. At first, Nick seeks distraction in the game, but he soon becomes convinced that his mom is playing the game as a character named Reunne, and dropping him hints about her diagnosis and how he can help her return home.
 
Even as Nick becomes more and more certain that Reunne is actually his mother, Nick’s father and his new friend encourage Nick to confront the possibility that the game is just a game, and that he needs to be prepared to say goodbye to his mother as he knows her. . . .
 
“Readers—gamers and nongamers alike—will cheer the resolution of Nick’s transformative journey. Thoughtful, earnest, and gratifying.” —Kirkus Reviews
 
“A lovely, heartwarming story of a young man negotiating personal crises with the help of games, friends, and family, perfect for readers who appreciate a blend of fantasy and realism.” —The Bulletin
 
“A complex, emotional story about grief and acceptance. . . . A strong, thought-provoking novel.” —Publishers Weekly

Expand title description text